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A sky box is the background behind your level. This background typically consists of clouds, blue sky, a halo ring, and anything else that is not part of the scenario geometry. Sky boxes are attached to the player, so objects in them are very distant and large scale.

Viewing Sky Boxes

In 3ds Max, create a submaterial named "+sky" and apply it to an appropriate surface in the level. Instead of drawing the face, the game will show the sky box through that surface.

Specifying Sky Boxes

To specify a sky box

1.      In Guerilla, open the scenario (typically, in tags/scenarios/multi in a folder with the same name as your level).

2.      At the top of the pane, click Skies.

The text box displays the name of the sky box used in the scenario.

3.      To change the sky box, click Browse, click the Tags, Scenarios, and Skies folders, and then select a new sky box.

The file path to the new sky box is displayed under Skies at the top of the pane.


Courtesy of Halo Maps website
Halo 2 Vista Maps