Import Descriptions

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Syntax for Using Halo 2 Tool to Convert Unicode Text

H2Tool new-strings <directory>

<directory>: Location of the directory containing Unicode text files that Halo 2 Tool will convert into .multilingual_unicode_string_list files. This parameter can be relative ("scenarios\bitmaps\...") instead of absolute (C:\...") as long as Halo 2 Tool is run from inside a valid Halo 2 Map Editor directory structure.

Examples

This first example converts any Unicode text files in the given level's directory, which is where the location names file is stored. Here, the resulting .multilingual_unicode_strings_list file is placed in the C:\Halo 2 Work\tags\scenarios\multi\gladiator\ directory.

C:\<Halo2ArchitectDirectory>\H2Tool new-strings " scenarios\multi\gladiator"

The next example converts any Unicode text files in the scenario descriptions directory, which is where level descriptions are stored. Here, the resulting .multilingual_unicode_strings_list file is placed in the C:\Halo 2 Work\tags\scenarios\descriptions\ directory.

C:\<Halo2ArchitectDirectory>\H2Tool new-strings " scenarios\descriptions"

If successful, Halo 2 Tool will create .multilingual_unicode_string_list files in the \tags\ folder off of the specified folder's base directory, and set up any additional subdirectories needed.

Errors and other notable events encountered during the conversion process are reported on the command-line screen and stored in debug.html, found in the base directory of the image files that being imported.

 


Courtesy of Halo Maps website www.halomaps.org
Halo 2 Vista Maps