The Halo 2 for Windows Vista Engine

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The game technology used by Halo 2 for Windows Vista is a proprietary game engine developed by Bungie Studios and Microsoft. The core rendering engine supports four rendering paths—fixed function rendering, Pixel Shaders 1.1, Pixel Shaders 1.4, and Pixel Shaders 2.0—and takes advantage of the latest generation of video hardware.

The rendering engine supports vertex and pixel shaders in the form of a materials system. The engine uses a BSP-style visibility solution with vertex lighting for models and a simple radiosity solution supporting lightmaps for world geometry.

For an overview of Bungie's tag and content management systems for Halo 2 for Windows Vista, see This presentation was given by Bungie’s Matthew Noguchi at the 2005 Game Developer’s Conference.


Courtesy of Halo Maps website
Halo 2 Vista Maps